Learnnovators, a leading e-learning company, has Karl Kapp writing a series of blog posts for them on gamification. Karl Kapp is one of the foremost experts and prominent ‘gurus’ on gamification, which is the application of game design techniques to non-game situations. Gamification seeks to engage and motivate people to achieve certain goals by tapping into the basic desires and needs of users, and is today being adopted across a wide variety of corporate and educational contexts.
The goal of this series, comprising of five blog posts, is to establish a fundamental understanding about gamification, and to provide pointers on how it can be implemented within an organization.
This first post starts off by defining gamification and its two types, followed by the second post, which covers the most common pitfalls of gamification, as well as advice for avoiding these pitfalls. Subsequent articles go on to discuss the engagement aspects of gamification, possibilities afforded by gamification, and mistakes often made by organizations attempting gamification for the first time.
The first post of the gamification series (Gamification for Corporate Learning), published on 31st August 2016, is available HERE.
The remaining four posts will be published as per the schedule below:
– Post #2 (Avoid These Gamification Pitfalls): 7th September 2016
– Post #3 (The Learning in Gamification): 14th September 2016
– Post #4 (Gamification is About Engagement): 21st September 2016
– Post #5 (The Big Miss and the Big Opportunity in Gamification): 28th September 2016
About Karl Kapp
Karl Kapp, Ed.D., CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. He received his Doctorate of Education in Instructional Design at the University of Pittsburgh. He has written six books including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice.
Learnnovators, headquartered in Chennai (India), is a multiple-award winning organization that specializes in the design and development of innovative and effective learning solutions for the workplace. Since inception in 2003, it has successfully delivered and deployed over 10,000 hours of learning content for a wide range of industries including Advertising, Automotive, Banking, Defence, Education, Engineering, Glass Technology, Healthcare, Hospitality, HR Services, Insurance, Information Technology, Manufacturing, Nuclear Energy, Oil and Gas, Retail, Safety, Soft Skills and Telecom.
Learnnovators helps clients address skill and performance gaps in their workforce by creating customized learning solutions that are aligned with their business goals. Whether it is choosing the best mode of learning techniques tailored to organizational objectives, or creating customized content, or designing interactive modules with the help of games or simulations, Learnnovators has implemented innumerable programs to the satisfaction of a clientele spread across South Asia, Asia Pacific, Middle East, Europe and North America. These solutions have been deployed on a variety of contexts and devices, such as mobile phones, tablets, interactive white boards, interactive kiosks, etc. We have also crafted several just-in-time, micro-learning modules and performance-support solutions for our clients.
Learnnovators’ core competencies are in the areas of Custom E-Learning, Rapid E-Learning, Mobile Learning, Gamified Learning, Blended Learning, and Localization. It also offers its own learning platform, Learnosphere.