
4 GAMIFICATION PITFALLS AND HOW TO AVOID THEM
Gamification can be interesting to conceive and rewarding to implement, but only if it is done well. What do we mean by that? Let’s have a look…
Gamification can be interesting to conceive and rewarding to implement, but only if it is done well. What do we mean by that? Let’s have a look…
There are many examples of gamification… here is a look at 3 good and 3 poor ones.
When we think of custom eLearning, we tend to believe that everything should be developed from the ground up. It doesn’t have to be. Templates can be incredibly useful in ensuring that key elements don’t get missed out…
We don’t always hear clients asking us to create effective e-learning to help improve performance. But here are a few questions we can ask…
All big organisations have a Learning Management System. It’s used to track and record the training that the employees do. In practice, it tends to be used to administer compliance training, though it can be much broader than that.
A business goal is the factor that determines that a course is in fact needed. But how do we make sure they are meaningful, realistic and achievable?
An important ingredient for a course to succeed is learners’ receptiveness to learning. How can we get this right, opening up their minds for the possibility of learning, thereby making full use of what the course has to offer?
What happens when we throw too much content at learners? Information overload. In this article, we talk about ways we can avoid this.
In this exclusive interview with Learnnovators, Helen Blunden shares her insights…