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GAMIFICATION FOR CORPORATE LEARNING
This is the first post of the “GAMIFICATION” blog series by Karl Kapp for Learnnovators.
This is the first post of the “GAMIFICATION” blog series by Karl Kapp for Learnnovators.
In the space of a couple of weeks, I have previewed the future of entertainment twice.
As readers of Paper Cuts will know, I’ve been toying with virtual reality via the Google Cardboard headset.
My all-time favourite example of augmented reality has been reinvented.
In this exclusive interview with Learnnovators, John Blackmon…
“The Social Learning Theory, by Albert Bandura, posits that learning is a cognitive process…
I’ve previously written about the need to design learning & high performance ecosystems…
We developed a quiz in Storyline that displays a leaderboard of the top 5 scorers. How did we do this?
We, at Learnnovators, are privileged to review Dan Pontefract‘s “The Purpose Effect”.
Learning 101 with a quick, slightly soggy, metaphor.
Learnnovators has won PLATINUM at the LearnX Impact Awards 2016!
What does 70:20:10 & continuous learning have to do with heroic fictional characters?