
4 GAMIFICATION PITFALLS AND HOW TO AVOID THEM
Gamification can be interesting to conceive and rewarding to implement, but only if it is done well. What do we mean by that? Let’s have a look…
Gamification can be interesting to conceive and rewarding to implement, but only if it is done well. What do we mean by that? Let’s have a look…
In designing learning experiences, we engage in an all-out effort to convince learners of the value of the topic, and therefore our program.
There are several mental conditions in which learning thrives. In this post, we talk about one in which learning simply does NOT take place – when the learner perceives a threat to their intellect.
A business goal is the factor that determines that a course is in fact needed. But how do we make sure they are meaningful, realistic and achievable?
What happens when we throw too much content at learners? Information overload. In this article, we talk about ways we can avoid this.
We are fastidious about teaching learners all the right things. Do this, then do that, and then that. We don’t want to miss out on any point, lest they make a mistake.
In this post, Nirmal Ranganathan shares his experience and the lessons he learnt from working with Clark Quinn on the Learnnovators & Quinnovation project.
In this post, Srividya Kumar shares her experience and the lessons she gleaned from working with Clark Quinn on the Learnnovators & Quinnovation project.