THE LEARNNOVATORS BLOG

This blog presents informative articles and lots of useful tools and resources on learning design, covering e-learning, m-learning, gamified learning, informal learning, 70:20:10 and much more.

Custom E-Learning

12 TEMPLATES WE CAN, AND SHOULD, USE WHILE DESIGNING E-LEARNING

When we think of custom eLearning, we tend to believe that everything should be developed from the ground up. It doesn’t have to be. Templates can be incredibly useful in ensuring that key elements don’t get missed out…

DON'T SHUT DOWN THE AMYGDALA, PLEASE
Custom E-Learning

DON’T SHUT DOWN THE AMYGDALA, PLEASE

There are several mental conditions in which learning thrives. In this post, we talk about one in which learning simply does NOT take place – when the learner perceives a threat to their intellect.

CONSTRUCTIVE CRITICISM OF COURSERA
E-Learning

CONSTRUCTIVE CRITICISM OF COURSERA

Well it’s taken me over 3 and a half years, but I’ve finally completed another MOOC… this was on the Coursera platform. Despite my overall satisfaction with the course, however, I experienced yet again a couple of perennial bugbears.

HOW TO FIX OUR SENSELESS COMPLIANCE TRAINING
Custom E-Learning

HOW TO FIX OUR SENSELESS COMPLIANCE TRAINING

All big organisations have a Learning Management System. It’s used to track and record the training that the employees do. In practice, it tends to be used to administer compliance training, though it can be much broader than that.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4

This is Part 4 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3
Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3

This is Part 3 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

5 WAYS TO MAKE LEARNERS RECEPTIVE TO LEARNING
Custom E-Learning

5 WAYS TO MAKE LEARNERS RECEPTIVE TO LEARNING

An important ingredient for a course to succeed is learners’ receptiveness to learning. How can we get this right, opening up their minds for the possibility of learning, thereby making full use of what the course has to offer?

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2
Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2

This is Part 2 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1

This is Part 1 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

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