THE LEARNNOVATORS BLOG

This blog presents informative articles and lots of useful tools and resources on learning design, covering e-learning, m-learning, gamified learning, informal learning, 70:20:10 and much more.

Gamified Learning For The Workplace
E-Learning

Gamified Learning for the Workplace: Transforming Employee Training

Gamified learning is reshaping workplace training by integrating game mechanics—such as points, leaderboards, and rewards—into learning programs. This approach boosts engagement, enhances retention, and drives measurable results, making training more interactive and effective. From sales and compliance to leadership development, gamification adapts to various training needs while fostering collaboration and motivation. By leveraging technology and data-driven strategies, organizations can create impactful learning experiences. Learnnovators specializes in custom gamified learning solutions designed to align with business goals and optimize employee development. Ready to transform your training? Partner with Learnnovators to create immersive and results-driven learning programs.

4 GAMIFICATION PITFALLS AND HOW TO AVOID THEM
Gamification

4 GAMIFICATION PITFALLS AND HOW TO AVOID THEM

Gamification can be interesting to conceive and rewarding to implement, but only if it is done well. What do we mean by that? Let’s have a look…

PLAY TO LEARN WITH KARL KAPP
Gamification

“PLAY TO LEARN” WITH KARL KAPP

We, at Learnnovators, are honored to be a stop on the “PLAY TO LEARN” book tour. In this exclusive interview, Karl Kapp answers our questions on this well-crafted and insightful book.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4

This is Part 4 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3
Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3

This is Part 3 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2
Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2

This is Part 2 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

Gamification

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1

This is Part 1 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

Augmented Reality

POKÉMON WHOA!

When I was a teenager I was addicted to video games. Not stay-awake-for-three-days-and-die-of-starvation kind of addicted, but…

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