AVOID THESE GAMIFICATION PITFALLS

AVOID THESE GAMIFICATION PITFALLS

This is the second post of the "GAMIFICATION" blog series by Karl Kapp for Learnnovators.

Share This Post

Share on facebook
Share on linkedin
Share on twitter
Share on email

AVOID THESE GAMIFICATION PITFALLS

This is the second in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. The first post in the series, GAMIFICATION FOR CORPORATE LEARNING, provided a definition of gamification, and further explained its two types. This post discusses the common pitfalls of gamification and how an organization can avoid them. The series then proceeds to cover the elements of gamification that can make learning effective, and then the engagement aspects of gamification. The series closes by discussing the big miss and the big opportunity in gamification.

While gamification can be a powerful tool to drive learner engagement and to increase learner motivation, retention and application, problems can and do arise. When implementing gamification, organizations need to be careful to avoid these five gamification pitfalls.

1. TRYING TO GAMIFY EVERYTHING – The reasoning seems to be that if a little bit of gamification is a good thing, then a ton of gamification would be a better thing. Unfortunately, this is not a good strategy. Organizations need to carefully determine which content should be gamified and which content can be delivered via other methodology. Typically, the best approach is to use gamification for parts of the training delivery, and combine it with e-learning, webinars and even classroom instruction. Consideration needs to be given to the type of content to be presented and the other instructional delivery methods being used within the organization.

2. FOCUSING ONLY ON “FUN” – An allure of gamification seems to be the promise of having “fun” while learning but the real benefit of gamification is the level of engagement that can be achieved through application of game elements. Occasionally, organizations get caught up in idea of fun and lose track of the learning. Keep in mind the only reason content or material is being gamified is to help engage and motivate the learner, it’s not because it seems cool or neat. Stay focused on learning.

3. BELIEVING EVERY EMPLOYEE WILL LOVE GAMIFICATION – There is no learning intervention universally loved. Some people don’t like lectures, some avoid discussions at all costs, and some don’t like role-plays. People are different and not everyone will enjoy gamified learning. Now that doesn’t mean they don’t have to participate, if you’ve designed a gamified learning program that you are sure will meet your learning outcomes, then feel free to make the training mandatory but don’t expect universal love for the decision. If you want, you can certainly give learners an alternative, but the trick is to hold them accountable for the learning if they choose to avoid your designed learning solution. So don’t be surprised when you get some pushback on your gamified rollout.

4. FAIILING TO MONITOR OR MEASURE OUTCOMES – Most gamification platforms have elaborate data collection capabilities. These capabilities allow for the monitoring of such things as the frequency of engagement with the platform, the number of correctly or incorrectly answered questions, the amount of time spent in the gamified platform, and other types of measures. Those measures should be frequently monitored. You need to know if the participation rate is dropping or if every learner is getting a question wrong or if learners are spending an extremely long time in the gamified platform. Additionally, make sure that the outcomes expected from the gamification effort are being achieved.

Finally, don’t fall into the trap of thinking that a gamified solution is simple and easy to implement. While technology does make it easy from one perspective, the real difficulty is the instructional design behind the gamified solution. You must ensure that objectives are properly assessed, that questions are well written, and that content to be learned is presented according to sound instructional approaches. Gamification can have good results, but only when it is well designed and properly implemented from an instructional perspective.Here are links to all five posts from this series:

1. Gamification For Corporate Learning

2. Avoid These Gamification Pitfalls

3. The Learning In Gamification

4. Gamification Is About Engagement

5. The Big Miss And The Big Opportunity In Gamification

Written by Karl Kapp

_________________________________

(Visited 1,241 times, 1 visits today)

More To Explore

Promoting Mental Health And Wellbeing - Learnnovators
E-Learning

Promoting Mental Health and Wellbeing Through L&D Initiatives

Mental health is fundamental to a thriving workplace, yet it often gets overlooked in favor of business priorities. Learning and Development (L&D) can play a pivotal role in creating a supportive environment where employees feel valued and empowered to manage their mental wellbeing. By normalizing mental health conversations, equipping managers with empathy-driven leadership skills, and integrating wellbeing practices into everyday learning, organizations can create a culture of resilience. Prioritizing mental health through L&D initiatives not only enhances employee engagement and trust but also drives long-term organizational success by ensuring a healthier, more motivated workforce.

How to Create Inclusive Learning Programs for Diverse Teams_Learnnovators
E-Learning

How to Create Inclusive Learning Programs for Diverse Teams

Creating truly inclusive learning programs means designing opportunities that empower every team member, regardless of background, abilities, or learning preferences. By offering flexible content formats, ensuring accessibility, and representing diverse voices, organizations can make learning more engaging and equitable. Encouraging open dialogue strengthens collaboration and understanding, while continuous feedback helps refine and adapt programs to evolving needs. Inclusion isn’t just about meeting requirements—it’s about creating a workplace where everyone feels valued and supported in their growth. This post explores key strategies to build learning experiences that drive meaningful impact across diverse teams.

Gamified Learning For The Workplace
E-Learning

Gamified Learning for the Workplace: Transforming Employee Training

Gamified learning is reshaping workplace training by integrating game mechanics—such as points, leaderboards, and rewards—into learning programs. This approach boosts engagement, enhances retention, and drives measurable results, making training more interactive and effective. From sales and compliance to leadership development, gamification adapts to various training needs while fostering collaboration and motivation. By leveraging technology and data-driven strategies, organizations can create impactful learning experiences. Learnnovators specializes in custom gamified learning solutions designed to align with business goals and optimize employee development. Ready to transform your training? Partner with Learnnovators to create immersive and results-driven learning programs.

Future-Ready Skills_Learnnovators
E-Learning

Future-Ready Skills: Preparing Your Workforce for Technological Change

Technological change is reshaping industries at an unprecedented pace, making it essential for organizations to equip their teams with future-ready skills. This blog explores strategies to bridge the skills gap, from understanding emerging technologies like AI and automation to conducting skills audits that identify key competencies. It emphasizes the importance of continuous learning through upskilling, reskilling, and nurturing digital literacy paired with problem-solving. Scenario-based learning and a growth mindset further empower teams to navigate challenges with adaptability and confidence. Preparing your workforce today ensures they are ready to embrace tomorrow’s opportunities, driving both individual and organizational success.

Storytelling-in-Learning_Learnnovators
E-Learning

Harnessing The Power of Storytelling in Learning

Storytelling is a powerful tool in learning, transforming information into meaningful experiences. By embedding lessons in real-world scenarios, storytelling bridges the gap between theory and practice, making content relatable and engaging. It taps into emotions, driving retention and inspiring action, while motivating individuals to adopt new behaviors. Incorporating storytelling into learning programs can be achieved through authentic scenarios, relatable personas, and multimedia elements, creating immersive journeys where participants actively engage with their growth. In L&D, storytelling isn’t just an art – it’s a strategy to inspire change and make learning unforgettable.

Upskilling vs. Reskilling
E-Learning

Upskilling vs. Reskilling: Preparing Your Workforce For The Future

Upskilling and Reskilling are essential strategies for preparing your workforce for the future. Upskilling hones employees’ existing skills to stay competitive in their current roles, while Reskilling equips them for entirely new roles, addressing the impact of automation and changing business needs. Both approaches ensure adaptability and innovation, helping organizations stay ahead of industry trends. By assessing skills gaps and nurturing a culture of growth, businesses can empower their teams to thrive. Investing in Upskilling and Reskilling isn’t just about staying relevant—it’s about building a resilient and future-ready workforce.

REQUEST DEMO