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YOU DON’T NEED AN SME, YOU NEED AN SME TEAM!
We often look for a single SME to provide all the inputs that we need for a learning project. But that may not always be possible, or practical. In this article, we talk about the importance of…
We often look for a single SME to provide all the inputs that we need for a learning project. But that may not always be possible, or practical. In this article, we talk about the importance of…
How and why can L&D embrace the fact that we learn from work? What can be done to burst the ‘training bubble’ where formal learning is delivered as an event, separate to the workflow? An infographic primer exploring these key questions.
When we think of custom eLearning, we tend to believe that everything should be developed from the ground up. It doesn’t have to be. Templates can be incredibly useful in ensuring that key elements don’t get missed out…
There are several mental conditions in which learning thrives. In this post, we talk about one in which learning simply does NOT take place – when the learner perceives a threat to their intellect.
Well it’s taken me over 3 and a half years, but I’ve finally completed another MOOC… this was on the Coursera platform. Despite my overall satisfaction with the course, however, I experienced yet again a couple of perennial bugbears.
We don’t always hear clients asking us to create effective e-learning to help improve performance. But here are a few questions we can ask…
All big organisations have a Learning Management System. It’s used to track and record the training that the employees do. In practice, it tends to be used to administer compliance training, though it can be much broader than that.
A business goal is the factor that determines that a course is in fact needed. But how do we make sure they are meaningful, realistic and achievable?
This is Part 4 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
Good gamification enhances the experience of learning something, while at the same time advancing you towards your goals. Duolingo gets this bang on…
This is Part 3 of Michael Sutton’s compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
An important ingredient for a course to succeed is learners’ receptiveness to learning. How can we get this right, opening up their minds for the possibility of learning, thereby making full use of what the course has to offer?